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Roll Results
Sum of dice roll
| Even |
Player ahead (counter clockwise) drinks |
|
Odd |
Player behind (counter clockwise) drinks |
| Six or less |
All players must touch cascade box, last player to touch
drinks. (Touching of the cascade box without penalization is allowed
under these circumstances) |
| Seven |
Open for new rule |
| Eight |
Open for new rule |
| Nine |
Open for new rule |
|
Ten |
All players have to drink
|
| Eleven |
Assign one die to two different
people. Have them role the dice, the person who rolls the lowest
must drink the the number of drinks shown on the die of the high
roller. If the two roll the same number you must drink that number. |
| Twelve |
You may adjust the Cascade box. |
| Thirteen |
Super
Crapper (lose one die) |
| Fourteen |
Open for new rule |
| Fifteen |
Open for new rule |
| Sixteen |
Open for new rule |
| Seventeen |
Open for new rule |
| Eighteen |
Open for new rule |
Specific Roll Rulings
| Two of a kind
|
Out of crapper
|
|
Three of a kind
|
Out of crapper, player ahead of you is skipped.
Skipped player must
drink number of drinks shown on one die.
|
|
Three fours
|
Must get on all fours and bark like a dog.
|
| Three ones
|
You get to make up a rule.
|
| 3-4-5 |
Player ahead of you drinks 3, Player ahead
of that player drinks 4, and Player ahead of that player drinks 5 |
Super Crapper
| While in the Crapper, if you role a 13, you are
in big trouble! You lose one die, and have to continue rolling the dice
until you get two of a kind. Your odds of getting two of a kind have just
dramatically decreased, and you should plan on being in the crapper for a long
time. |
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